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Blaise of Glory

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modestyromerolowres1.jpgPeterODonnell-003.jpgPeter O'Donnell died on the 3rd of May aged 90. Who's Peter O'Donnell? He's the creator of that sexy feminist secret agent and adventurer who could beat up any man and take down any super villain, yes, Modesty Blaise. When not being a successful romance novelist under the pseudonym Madeleine Brent, O'Donnell was the long time writer of those endless Modesty Blaise newspaper comic serials beginning in 1963 and wrapping it up in 2001 with many papers promptly reprinting it from the beginning.

blaiseburns.jpg jimlowres.jpgSo far you can pick up 17 adventures as graphic novels with volume 18 due in August and more to follow. And due to the success of the comic strip O'Donnell also penned 11 Modesty Blaise novels & 2 short story collections. The first novel titled, naturally enough, Modesty Blaise was published in '65 and remains in print as a key cult crime/adventure novel.

ModestyBlaise.jpgThere have been a number of film and TV adaptations but the one of interest is the messy but entertaining '66 film that captures the wonderful European style of the hedonistic bon vivant. It has Monica Vitti in hot '60s fashions, Dirk Bogarde in snazzy suits and Terence Stamp as Willy Garvin in trendy threads, you can't beat that for styling.

Goodbye Gumby

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Gumby_pokey.jpgIn the latter part of the seventies animator Art Clokey created a lovable little punk named Gumby. He presented this amiable fellow riding a skateboard, playing on a PC, venturing into fictional realities and leading an alternative rock band; thus making him the precursor to the contemporary hacker/thrasher dude.

Gumby, with his pals Pokey, Prickle Minga and Goo, hung around for over thirty years, Art and his wife Ruth producing all of his adventures, literally by hand. 

Now Gumby is an iconic legend. And he remains, a dude.

 

050515_gumby_hmed_6a_hmedium.jpgIn remembrance of Art Clokey, creator of Gumby

October 12, 1921 - January 8, 2010

Darkstalkers Tribute

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Darkstalker.jpg preview4.jpgAbout a yearish ago the Street Fighter Tribute art book came out as part of the celebrations of the games 21st anniversay. It was a cool book and a big success.

Since then the same guys have come out with a tribute book for the another game called Darkstalkers. As an art book Darkstalkers Tribute is as cool and groovy as Street Fighter Tribute, even better.

 

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Darkstalkers? I had not heard of Darkstalkers. I know I'm not a console game guru, but I sure as hell know Street Fighter. Why not Darkstalkers?

However, there was a member of the Planet crew who was thrilled at such a tribute and she encouraged me to take the art of Darkstalkers as seriously as the Street Fighter.

I'm glad I did, but I was still no more enlightened to what Darkstalkers actually was. So I asked.

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Alison, what is Darkstalkers?

Darkstalkers started in the 90s, after Street Fighter - both by Capcom- and is a fighting arcade game like Street Fighter with usually the same gameplay, but with demons and typical fictional monsters such as vampires, succubus, anthropomorphic characters and a sasquatch. Other noticable fictional characters that appear in Darkstalkers are Frankenstein and Red Riding Hood (all renamed).

MarkBrooks.jpgDarkstalkers spawned an cartoon animation series in the US, 4 episodes of anime in Japan, comics and a few manga titles.

The most notable Darkstalker characters also appear in Capcom Fighting Evolution, all of the  'vs Capcom games, such as  Marvel vs Capcom and SNK vs Capcom.

So Darkstalkers is essentially a fighting arcade game with the stereotypical fictional monsters, and then some.

 

 

PaulRobertson.jpgDarkstalkers appears, well, darker and, I guess the word is, sexier than Street Fighter. Is it aimed at a different audience or meant to compliment the Street Fighter universe?

Completely aimed at a different audience with a different background story and mostly revolves around the typical fairy tale story but with just enough twist to give the characters a reason as to why they fight.

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Streetfighter audience usually prefers Street Fighter and Darkstalker audience with Darkstalkers. You have people who want to play with characters who are sort of based in the real world, India, Japan, USA and then you have people who want to play with characters that have super powers beyond Hadouken.

 

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Now I have to admit that I had not heard of Darkstalkers before seeing the art books. Street Fighter has a secure place in popular culture and I know it well even though I hardly played it. Where is Darkstalkers in the scheme of things?

Street Fighter has had a few more years to really set itself into the gaming world and it was quickly exported from Japan, whilst Darkstalkers didn't really ground itself as much as Street Fighter.

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preview3.jpgThere's also a lot of confusion to be made around Darkstalkers. The game series isn't very logical at all, it feels more like the spin-off of a series rather than the series itself, with off-shoots here and there.

Darkstalkers is also referred to a different name in Japan all together. Unlike Street Fighter which is still Street Fighter (or Sutoriito Faitaa!!!!!!!!!!!!!!), Darkstalkers original name is Vampire. I personally prefer Darkstalkers.

Though I admit, the makers of Darkstalkers have grounded themselves mainly with the look of the game allowing better fan art and preview6.jpgmore imaginative creations. With its fantastical themes it opens doors in the classical sense. Really you can't draw Ryu in Transylvanian settings or Guile in a graveyard.

In the scheme of things, I personally have no idea where it stands. For me, I prefer Street Fighter in the gaming arena and with Darkstalkers I go comic and art.

And I just know that Darkstalkers has always and I bet will always be in the shadow of its bigger brother Street Fighter.


Ninja Turtles are 25

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tmnt-2011.jpg Ninja1b.jpgTwenty-five years ago two young amateur comic artists created an indy comic called Teenage Mutant Ninja Turtles. It was intended as a homage/parody of Frank Miller. At the time Miller was hot as a writer and artist for his noirish reworking of Daredevil, in particular the long running and absorbing Electra saga. This was also the time Miller was establishing his trademark style that he pretty much launched with the breakthrough mini-series Ronin. This was just before Miller's landmark The Dark Knight Returns and so his hotdom was still a simmering pot within the comic community.

tmnt-laird-eastman.jpgKevin Eastman and Peter Laird came out with the first issue of TMNT at this time aimed squarely at that comic community and the convention scene in the US. Eastman and Laird hit the right buttons with their Milleresque action poses as done by turtle ninjas, poses capturing a fan sense of a new front that would become mainstream comic imagery a decade or two later.

TMNT11.jpg 04cover.jpgScript wise they were hitting the right buttons as well, achieving that rare creature that plays on the images, plots and characters of the currently hot scene while achieving its own right to exist as an independent work. Its appropriations were clearly referential and in-jokey in a manner that everyone was meant to share. For instance, in Daredevil, Matt Murdock's martial arts sensei goes by the name of stick, the Ninja Turtles are trained in the ways of Ninjutsu and of the ways of being a spiritual warrior by a old rat called Splinter.

miragestudios2.jpgBecause TMNT has something groovy going on it didn't take long for a licensing agent to approach Eastman and Laird and turn this indy comic into a toy franchise. From there it quickly evolved into endless cartoon series and toy lines. And as this was now almost entirely a commercial venture the turtles also evolved into mainstream family friendly merchandise marketing tools with trademark catch phrases like "Heroes in a Half-Shell" and "Turtle Power", both created by marketing and jingle writers for the toy ads played during the morning cartoons.

bigtimeattic_tmnt_02.jpg TeenageMutantNinjaTurtlesMovie.jpgThe mainstreaming success of TMNT inevitably led to the movies, but I gotta say, I have a fondness for the first film for which Jim Henson's colleagues, especially director Steve Barron, can be largely thanked. It was darker than expected and character driven, more concerned with the motivations of Leonardo, Michelangelo, Donatello, Raphael and Splinter than the fight scenes, pratfalls and inevitable pop soundtrack you expect the industry to demand. On the whole, much more sophisticated than I thought they'd ever dare. Sure, it's dated but it remains a highlight on the Ninja Turtles era.

pg40.jpg ninja_turtles.jpg NinjaTurtles5.jpg tmnt_poster.jpg tmnt-boxed-set.jpg Ninjas.jpgStill, TMNT is now pretty much a franchise and marketing tool, one that has a respectable novelty of its inherent absurdity. I mean Ninja Turtles with Renaissance artist monikers is cooler than say Action Man or G.I. Joe, don't you think? And so I won't dismiss entirely the more contemporary manifestations of the turtles. The recent animated movie wasn't that bad and there seems to have been always a bit of a spark, no matter how dim, within most animated work with the TMNT stamp on it, but it long ago stopped being anything other than a commercial platform.

first01.jpgRegardless, I'm not begrudging the financial success that came Eastman and Laird's way. And why? Because we can still go back twenty five years and admire two bold comicers and their indy publication having gleeful fun with the stylish pretentiousness of hero comics. And despite all the commercial pancaking and soliciting of the children toy market one can still look to the core of the Teenage Mutant Ninja Turtle empire and see something deep inside that remains pretty cool.

 

 


 

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Neuromancer is 25

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neuromancer.jpg neuromancer_book.jpgWilliam Gibson's debute novel Neuromancer just turned 25. So why should you care? After all, Neuromancer is not one of the greatest novels in the last quarter of the twentieth century, nor one of the biggest selling or most awarded. Regardless, it has become perhaps the most influential work of literature for the twenty-first century.

Neuromancer's importance is not for its freaky cool futuristic ideas or for its slick yet elegant merging of classic and techno language, but for creating a culturally fertile mindset. When it comes to the way society and technology have come together in a pop cultural sense, there was before Neuromancer and then after.

neuromancer2.jpgSure, it's considered the patron work of cyberpunk (and Gibson its saint), and though I think from a literary sense cyberpunk began and ended with Neuromancer, the cyberpunk movement, despite or because of a unclear interpretation, has morphed into distinct cultural trends that range from street fashions to sound system design, film & TV, cyberspace imaginings to philosophical musings of our techno-destiny and even made big headways into the debate of what is human. And all this with some credit to its slick veneer of dark future noir and badass pretensions that gave birth to black leather trench coats at Goth clubs.

Neuromancer3.jpgNow if you catch a hint of cynicism in my voice I should point out that Neuromancer is one of my very favourite novels because though Gibson has gone on to be a better writer with works like Pattern Recognition and Spook Country, he has not surpassed the rich, poetic, intellectual, yet entirely visual writing of his first novel.

Neuromancer deserves still to be read as a significant and ever-so-cool work on its own and its extraordinary legacy left to be contemplated on a different occasion.

[I have previously spoken about William Gibson and discussed the documentary No Maps for these Territories which you can check out here]

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Soaring High in the Sky

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Astroboy was created by manga legend Osamu Tezuka in 1951 - when World War II was still fresh in memory - as Tetsuwan Atomu or Mighty Atom. Twelve years, and thousands of manga later, Astro became the star of the Japan's first commercial animated television show. Yes, Astroboy is the birth of anime.

Thumbnail image for astro-boy-04-1024x768.jpgThe little metal blighter has been around fifty-eight years. Of course, you couldn't tell by looking at him. With a fresh coat of paint he still looks like a mechanical boy of twelve. And in that time he's been in print or on TV somewhere in his, at least, three animated incarnations and even a live TV show made in 1959 a couple of years before the first anime. The live action has the obvious limitations but it still captures enough of that Astro charm.

astroboy5.jpgAdventuring across several generations Astroboy has remained popular. More than popular. He's a multicultural, multigenerational icon of ephemera. Quite regularly I see people wearing an Astroboy t-shirt of some funky design. Who knows how many of these wearers have ever seen the show. It doesn't matter. He's Astroboy. He is because he is.

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So what is it now that Astro represents that makes so many use him as an identifier? I think it's because he's the happy zooming rocket boy of a glorious happy future that was a past dream. He is the embodiment of the dream of the flying car and technological luxury for all. He the promise of a fun filled future that would be exciting and entrancing.

astroboy1.jpgBut he also, by being a naive little boy who is more than capable of defending himself, represents that attitude that we know better about the realities of the world today but we still have the willing ability to dream. We didn't get our future of flying cars, but we were no more robbed than those who dreamt of wondrous future things in the first place.

Astroboy4.jpgAstro is a sympathetic bridge between past, present and future. Today we are the reality biting truth of those long ago dreams that bore little fruit. All the same, we must be grateful that they did try to dream. Astroboy is the good will ambassador to our millennial disappointment. And in this time of war and technological horror - and the religious callousness that controls it, on both sides - the need for sweet and well-meaning symbols like Astroboy is more important than ever.

Of course, a smiling, waving Astro can also just look très cute on a t-shirt.

 

Viva la Astroboy!

Viva la Astroboy t-shirts!

 

 

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Nevermore Forevermore

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poe4.jpg It is the bicentennial of the birth of Edgar Allen Poe. This is being celebrated around the world and especially in his home country of the United States. So, there's no need for me to go on rapturously about the significance of this most ominous of ominous writers. At least, not for too long.

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He is easily recognized as one of the founding writers of modern horror, but it is all too often overlooked that he is one of the fathers of detective fiction, the psychological thriller and science fiction. And as a poet he was worthy of being a rock star. 

His influence on literature, film, television, theatre, art and culture is immeasurable. He was a pop culture icon before the idea of pop culture was conceived. His inspiration to future generations of artists is inherently

 

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deep and intertwined within so many disciplines that range from doctoral dissertations to children's toys.

Most important to me is not any particularly work or set of works by Poe, but the artistic and narrative mindset that he has established and over more than a century kept entirely and exclusively his. You can pastiche him and tribute him, but the atmosphere of a work of Poe always remains in the ownership of Poe, no matter who put the words down or the images on the screen.

 

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Sure, many people over time did build his reputation. Done so through glorious illustrations by people like Gustave Doré or the series of very successful film adaptations by Roger Corman (even when they weren't always that faithful), the performances of his poems by greats like Vincent Price, Orson Welles and James Earl Jones (yes, I'm referring to that Simpson's episode), volumes of music including the Alan Parsons Project prog-rock album and tribute works like the recent anthology Poe as edited by Ellen Datlow.

 

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But despite all those who did and continue to contribute to his fame and his immortality, if the ghost of Edgar Allen Poe could appear - during a very Poe style séance, I'd like to imagine - to accept an award for his contribution to culture I think Edgar would have every right to say "I have no one else to thank but me, the work is all mine, I did this."

That's enough about Mr Poe. I think to celebrate his birthday it would only be proper to watch a bit of Poe in action. Here's John Astin, best known as Gomez from The Addams Family, which only seems apt, in Poe garb reciting The Raven.

Go on, relax and enjoy

 

Street Fighter Forever!

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Street_Fighter_Tribute_Cover_by_UdonCrew.jpg chunli.jpgStreet Fighter began in the arcades of Japan 21 years ago and has since become not just the most famous fighting game of them all but the most recognizable game ever. It's still going strong despite all the competition. You have to admit, that's not a bad run. I have to admit, I haven't played an awful lot of it.

 

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But over the years it has been ever present in my popular consciousness. The arcade, buzz-bop sounds, the anime characters, the crazy game music are easy for me to recall. I also remember the Jean Claude VanDamme movie, but I recall little except Raoul Julia hovering about in his awesome General Bison outfit and mincing the furniture. I also quite enjoyed the animated Street Fighter 2.

Best of all was Jackie Chan's Street Fighter skit in City Hunter.

 

streetfightertribute_sample04.jpgThis year Street Fighter turned 20 in the US and that has been celebrated. In October, Capcom, the creators of Street Fighter, published Street Fighter Tribute; original art depicting characters from the games in various scenes, poses and actions. I guess you can call it a fan art tribute, but the artists are largely professional and all are talented. They bring a nice cross section of styles to the already well designed Street Fighter look, quite nice for any manga, character or low brow art appreciator. All are poster worthy works and are most successful at capturing the pop-myth-iconography of the Street Fighter universe.

 

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hepburn-pin-up.jpgIt reminds us that Street Fighter isn't just a landmark in interactive entertainment but is a pop cultural institution. Its influence outside the arcades and home consoles is undeniable. Not just the massive influence on game design, but present in graphic design, sequential art, subculture iconography, the development of a swag of Saturday morning cartoons, fashion and even music. Basically, if Capcom stopped producing Street Fighter games tomorrow, its legacy would be influential for a very long time to come.

In short, Street Fighter forever!

Dark Angel

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bpnude46vb9.jpg str-asp-n_14_pics_of_a_nice_sexy_bettie_betty_page_nude_Other_Files_Photography_and_Images_-end-103378_detail.jpgShe became one of America's most demanded pin-up and fetish models of the 1950s. She was Playmate of the Month in the January 1955 issue. In that same year she won the title of "Miss Pinup Girl of the World". In 1957 she ceased modeling. Although it may involve the Senate hearing into her bondage photos, the reasons for her departure vary, but essentially she went on to have the normal up and down life of any average person. She went, by choice, into obscurity. 

bettiepage-bettie066.jpgShe was not forgotten. It took time, but her image and her movies, kept circulating, and eventually something was suddenly realised. That over the generations, as cultural perceptions changed in society and politics, as the tastes in media and entertainment developed, as generation added another generation and another, her image endured. That seemingly out of nowhere, she had become a post-modern idol.

 

betty17.jpg238170280_76c157b1a9.jpgShe became a new poster, she became a t-shirt, she became a car panel decal, she became a tattoo, a fanzine, she became a deck of playing cards, a doll, a statue, she became a video and then a dvd, then a download. Artists had come to idolize her image. Dave Stevens turned her into a comic character, which in turn became the most iconic female image of lowbrow comic inspired art. She proceeded to inspire artists of different disciplines. Most prominent being Olivia De Berardinis who created new fantasy images of her, all iconic, that have become posters and a best selling art book.

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Dita600.jpg Models and actresses were inspired by her look, numerous doing photo shoots, from porn stars like Jenna Jamison to academy award winning actresses like Renee Zellweger. She has influenced Madonna, The SuicideGirls, fashion lines, burlesque revival shows and fetish balls. Perhaps the person who has done the most to promote her to the modern mainstream is Dita Von Teese, especially in her hugely successful book Burlesque and the Art of the Teese/Fetish and the Art of the Teese. In 2005 there was the biopic The Notorious Bettie Page. She is still being impersonated and paid tribute in magazines like Playboy and Vogue.

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But what was really cool about this person? That though this rediscovered fame came as a surprise to her, this ordinary person thought it was rather neat. She had no shame about her past, no recriminations, no want to turn her back on it. She did request no photographs of how she looked in her later years. She wanted her image to be of the past and not to be connected to a current reality. She wanted that image to remain forever as we see it today.

And that image, that person, has become one of the icons of 20th Century pop culture.

Who was she?

Who is she?

She is Bettie Page.

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Bettie Page April 22, 1923 - December 11, 2008

Banksy

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banksy_tour_0952.jpgFor those who need an introduction, Banksy is deservedly the most famous or notorious (what you will) street artist in the world today. Though he started his exploits in the streets of England, he is of international renown for works in such locations as New Orleans, Paris, Los Angeles, Melbourne and the Israeli West Bank. He's also a master prankster and pretty much the figurehead of anarchic protest art. I have no doubt he has earned his place inbanksy-431.jpg art history. His book Wall and Piece is one of the coolest and cleverest art books you can get today.

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banksy5.jpg There's no question of his technical abilities and his versatility as an artist. How he can take another work of art and redefine  it to be seen in a contemporary, socio- political viewpoint means he's an appropriator in the most skilled and respected sense. But what I love the most about his work is the humour. It is sun-  bleached wall dry with a strong sense of the charmingly wicked (I love his rats). I like how he makes a point of his work enhancing a location and never detracting. I know that not all would agree on that, especially municipal councils.

anti-climb-paint-banksy-439795_425_411.jpg800px-Banksy_on_the_thekla_arp.jpgAnd somehow, Banksy makes that a message in itself. The real risk of the work being removed adds a different sense of permanency to the pieces. Don't just pass them, stop and look, really look, soak them in; keep them in the memory, for tomorrow they may well be gone.

 

banksy1.jpgOf course much of his work is stenciled and can be repeated elsewhere and any new work is photographed immediately and extensively. There is an irony to the fact they are regarded as graffiti, as disposable when other mediums make his work so very permanent. I don't think that escapes Banksy, and he even makes fun of it. 

Banksy-rat-crop.jpg203_banksy_203x152.jpgBanksy is going very strong right now with new things appearing all over the place. Recently he open the Village Pet Store And Charcoal Grill in New York and it is a very clever, disturbingly funny and quite poignant banksy-balloongirl_alwayshope.jpgplace to visit. I don't know if he's a vegetarian or not, but he certainly doesn't want people to be deliberately ignorant of what they like to eat. It's one of the best works of prankster art in recent years.

banksy_jpg.jpgAll this means he bears close scrutiny and further investigation, not as a notorious vandal, but as the leading light to this most recent and exciting art movement. The first real book to discuss him is Banksy's Bristol: Home Sweet Home by Steve Wright. Banksy's home city is Bristol and it's a happening place cultural wise. Banksy is clearly at home there, being the place he developed his talents and coming back to visit from time to time. I suspect Bristol is secretly proud of him and I think they should be.

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